Disk Scheduling

12.4 Disk Scheduling

  • As mentioned earlier, disk transfer speeds are limited primarily by seek times and rotational latency. When multiple requests are to be processed there is also some inherent delay in waiting for other requests to be processed.
  • Bandwidth is measured by the amount of data transferred divided by the total amount of time from the first request being made to the last transfer being completed, ( for a series of disk requests. )
  • Both bandwidth and access time can be improved by processing requests in a good order.
  • Disk requests include the disk address, memory address, number of sectors to transfer, and whether the request is for reading or writing.

12.4.1 FCFS Scheduling

  • First-Come First-Serve is simple and intrinsically fair, but not very efficient. Consider in the following sequence the wild swing from cylinder 122 to 14 and then back to 124:

12.4.2 SSTF Scheduling

  • Shortest Seek Time First scheduling is more efficient, but may lead to starvation if a constant stream of requests arrives for the same general area of the disk.
  • SSTF reduces the total head movement to 236 cylinders, down from 640 required for the same set of requests under FCFS. Note, however that the distance could be reduced still further to 208 by starting with 37 and then 14 first before processing the rest of the requests.

12.4.3 SCAN Scheduling

  • The SCAN algorithm, a.k.a. the elevator algorithm moves back and forth from one end of the disk to the other, similarly to an elevator processing requests in a tall building.
  • Under the SCAN algorithm, If a request arrives just ahead of the moving head then it will be processed right away, but if it arrives just after the head has passed, then it will have to wait for the head to pass going the other way on the return trip. This leads to a fairly wide variation in access times which can be improved upon.
  • Consider, for example, when the head reaches the high end of the disk: Requests with high cylinder numbers just missed the passing head, which means they are all fairly recent requests, whereas requests with low numbers may have been waiting for a much longer time. Making the return scan from high to low then ends up accessing recent requests first and making older requests wait that much longer.

12.4.4 C-SCAN Scheduling

  • The Circular-SCAN algorithm improves upon SCAN by treating all requests in a circular queue fashion - Once the head reaches the end of the disk, it returns to the other end without processing any requests, and then starts again from the beginning of the disk:

12.4.5 LOOK Scheduling

  • LOOK scheduling improves upon SCAN by looking ahead at the queue of pending requests, and not moving the heads any farther towards the end of the disk than is necessary. The following diagram illustrates the circular form of LOOK:

12.4.6 Selection of a Disk-Scheduling Algorithm

  • With very low loads all algorithms are equal, since there will normally only be one request to process at a time.
  • For slightly larger loads, SSTF offers better performance than FCFS, but may lead to starvation when loads become heavy enough.
  • For busier systems, SCAN and LOOK algorithms eliminate starvation problems.
  • The actual optimal algorithm may be something even more complex than those discussed here, but the incremental improvements are generally not worth the additional overhead.
  • Some improvement to overall filesystem access times can be made by intelligent placement of directory and/or inode information. If those structures are placed in the middle of the disk instead of at the beginning of the disk, then the maximum distance from those structures to data blocks is reduced to only one-half of the disk size. If those structures can be further distributed and furthermore have their data blocks stored as close as possible to the corresponding directory structures, then that reduces still further the overall time to find the disk block numbers and then access the corresponding data blocks.
  • On modern disks the rotational latency can be almost as significant as the seek time, however it is not within the OSes control to account for that, because modern disks do not reveal their internal sector mapping schemes, ( particularly when bad blocks have been remapped to spare sectors. )
    • Some disk manufacturers provide for disk scheduling algorithms directly on their disk controllers, ( which do know the actual geometry of the disk as well as any remapping ), so that if a series of requests are sent from the computer to the controller then those requests can be processed in an optimal order.
    • Unfortunately there are some considerations that the OS must take into account that are beyond the abilities of the on-board disk-scheduling algorithms, such as priorities of some requests over others, or the need to process certain requests in a particular order. For this reason OSes may elect to spoon-feed requests to the disk controller one at a time in certain situations.